Player Movement Checkpoint 1
The Land of Blob » Devlog
Player Movement
This weeks checkpoint was mainly focused on getting basic player movement. I spent the first few days programming basic movement after I had decided on a player concept and a block I could test movement, as shown in these pictures. I used an adaption of the player movement script I used in my pong game. I then starting with merely adding a force to the player in the upwards direction when "Space" is pressed. This did not feel good at all. I instead searched online for a tutorial to show me a better way to program the jumping system. I stumbled onto this tutorial:
This was very informative and didn't throw heaps of lines of code at me that I would take me ages to work out what was going on. With this new jumping system it gave the player a more weighting feel to him. With this improvement the player when jumping takes longer to reach the peak on the way up as opposed to the way down. As most of the reviews I got from the game were issues with the jumping system I decided I needed to fix this before the next showcase.Files
Levelling Checkpoint.zip Play in browser
Sep 10, 2020
The Land of Blob
Player Level Checkpoint
Status | In development |
Author | Mallace |
Genre | Action |
More posts
- Game Project docmentationOct 31, 2020
- Planned UpdatesOct 10, 2020
- Game TestingOct 06, 2020
- UI/PolishOct 04, 2020
- Presentation & GraphicsSep 28, 2020
- Enemy CheckpointSep 20, 2020
- Level Blocking CheckpointSep 12, 2020
- Game ConceptAug 28, 2020
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